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田野调查引导优化

huangxiaoyue 1 year ago
parent
commit
e9a9a89033

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/Field/FieldView.cs

@@ -214,8 +214,8 @@ namespace GFGGame
         protected override void UpdateToCheckGuide(object param)
         {
             if (!ViewManager.CheckIsTopView(this.viewCom)) return;
-            GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 3, "开始考察吧。");
-            GuideController.TryCompleteGuide(ConstGuideId.FIELD, 3);
+            GuideController.TryGuide(_ui.m_btn0.target, ConstGuideId.FIELD, 1, "开始考察吧。");
+            GuideController.TryCompleteGuide(ConstGuideId.FIELD, 1);
         }
     }
 }

+ 5 - 5
GameClient/Assets/Game/HotUpdate/Views/Guide/GuideView.cs

@@ -107,17 +107,17 @@ namespace GFGGame
             }
 
             //一些特殊引导
-            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PORCELAIN);
-            GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_FILING);
-            GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIELD);
-            GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);
+            GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PORCELAIN);   //作室书简修复
+            GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_FILING);  //引导查阅建档
+            GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIELD);  //田野调查
+            GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_PROPERTY);   //书简修复
             if (guideId == cfg.id && guideIndex == 2 || guideId == cfg1.id && guideIndex == 2 || guideId == cfg2.id && guideIndex == 1 || guideId == cfg4.id && guideIndex == 1)
             {
                 _ui.m_loaMask.visible = false;
                 MainDataManager.Instance.CanSwipe = true;
                 Timers.inst.AddUpdate(UpdateStudioMetalGuide);
             }
-            GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
+            GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE); // 引导抽奖连线
             if (guideId == cfg3.id && guideIndex == 1)
             {
                 _ui.m_mask.target.visible = false;

+ 3 - 3
GameClient/Assets/Game/HotUpdate/Views/InstanceZones/InstanceZonesUIView.cs

@@ -77,8 +77,8 @@ namespace GFGGame
         {
             if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PROPERTY) <= 0
-                || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
-                || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
+                || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
+                //|| GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0)
             {
                 UpdateToCheckGuide(null);
             }
@@ -153,7 +153,7 @@ namespace GFGGame
             //_ui.m_loaGuidestudio.visible = false;
             GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PORCELAIN, 3, "工作室开门啦,进去看看~");
             GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
-            GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
+            //GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
             GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_PROPERTY, 2, "");
             GuideController.TryGuide(_ui.m_btnArena.target, ConstGuideId.ARENA_OPEN, 3, "在这里可以与其他小伙伴比拼搭配哦~");
             GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_5, 1, "", -1, false);

+ 2 - 2
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -953,7 +953,7 @@ namespace GFGGame
                 || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
-                || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
+                //|| GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_PORCELAIN) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
                 || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
@@ -1005,7 +1005,7 @@ namespace GFGGame
                 false, _ui.target.height - 700);
             bool isStudioFilingGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.STUDIO_FILING, 2, "进入副本", -1,
                 false, _ui.target.height - 700);
-            bool isFieldGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.FIELD, 1, "进入副本", -1, false, _ui.target.height - 700);
+            //bool isFieldGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.FIELD, 1, "进入副本", -1, false, _ui.target.height - 700);
 
             bool isStudioPropertyGuide = GuideController.TryGuide(_ui.m_btnHaiZhiShi.target, ConstGuideId.STUDIO_PROPERTY, 1, "进入副本", -1, false, _ui.target.height - 700);