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				@@ -41,7 +41,7 @@ namespace GFGGame 
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				             for (int i = 0; i < roleData.itemList.Count; i++) 
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				             { 
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				-                score += ItemDataManager.GetItemAdditionScore(roleData.itemList[i], roleData.scoreType, roleData.tags); 
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				+                score += ArenaDataManager.Instance.GetItemAdditionScore(roleData.itemList[i], roleData.scoreType, roleData.tags); 
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				             } 
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				             if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena) 
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				             { 
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				@@ -187,7 +187,7 @@ namespace GFGGame 
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				             _roleData.itemScoreDic.Clear(); 
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				             for (int i = 0; i < _roleData.itemList.Count; i++) 
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				             { 
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				-                int score = ItemDataManager.GetItemAdditionScore(_roleData.itemList[i], _roleData.scoreType); 
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				+                int score = ArenaDataManager.Instance.GetItemAdditionScore(_roleData.itemList[i], _roleData.scoreType); 
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				                 _roleData.itemScoreList.Add(score); 
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				                 _roleData.itemScoreDic[_roleData.itemList[i]] = score; 
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				             } 
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				@@ -198,7 +198,7 @@ namespace GFGGame 
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				             float itemSum = 0; 
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				             for (int i = 0; i < itemList.Count; i++) 
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				             { 
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				-                itemSum += ItemDataManager.GetItemAdditionScore(itemList[i], scoreType); 
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				+                itemSum += ArenaDataManager.Instance.GetItemAdditionScore(itemList[i], scoreType); 
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				             } 
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				             return itemSum; 
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				         } 
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