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@@ -22,7 +22,7 @@ namespace GFGGame
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private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
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private ItemCfg itemcfg;
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private int listIndex = 0;
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- BlindBoxCfg blindBoxCfg = BlindBoxCfgArray.Instance.GetCfg(1);
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+ BlindBoxCfg blindBoxCfg = BlindBoxCfgArray.Instance.GetCfg(2);
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public override void Dispose()
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{
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EffectUIPool.Recycle(_effectUI1);
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@@ -261,7 +261,7 @@ namespace GFGGame
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private void UpdateTime(object param)
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{
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long curTime = TimeHelper.ServerNow();
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- var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(10301);
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+ var activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(10302);
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if (activityInfo != null)
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{
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long endTime = activityInfo.EndTime;
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