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@@ -15,6 +15,7 @@ namespace GFGGame
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private GameObject _scenePrefab;
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private GameObject _scenePrefab;
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private GameObject _sceneObject;
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private GameObject _sceneObject;
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+
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public override void Dispose()
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public override void Dispose()
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{
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{
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@@ -147,6 +148,7 @@ namespace GFGGame
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_ui.m_btnTapLogin.visible = false;
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_ui.m_btnTapLogin.visible = false;
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if(QDManager.IsHYKB)
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if(QDManager.IsHYKB)
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{
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{
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+ //好游快爆因为SDK的防沉迷会使游戏失去焦点,需要检测焦点
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Timers.inst.AddUpdate(CheckHykbLoginServer);
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Timers.inst.AddUpdate(CheckHykbLoginServer);
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}
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}
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else
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else
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