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@@ -22,10 +22,10 @@ namespace GFGGame
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msgDic.Add(_all, new List<string>());
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msgDic.Add(_all, new List<string>());
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msgDic.Add(_error, new List<string>());
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msgDic.Add(_error, new List<string>());
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msgDic.Add(_log, new List<string>());
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msgDic.Add(_log, new List<string>());
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- // if (LauncherConfig.onDebug == 1)
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- // {
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- this.CreatBtnLog();
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- // }
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+ if (LauncherConfig.onDebug >= 0)
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+ {
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+ this.CreatBtnLog();
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+ }
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this.AddMsgListener();
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this.AddMsgListener();
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}
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}
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@@ -69,13 +69,13 @@ namespace GFGGame
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_btnLog.m_c1.selectedIndex = 1;
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_btnLog.m_c1.selectedIndex = 1;
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_btnLog.target.alpha = 1;
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_btnLog.target.alpha = 1;
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}
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}
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- if (LauncherConfig.onDebug >= 1)
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+ if (LauncherConfig.onDebug >= 0)
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{
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{
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ViewManager.Show(ViewName.LOG_VIEW);
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ViewManager.Show(ViewName.LOG_VIEW);
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}
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}
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break;
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break;
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default:
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default:
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- if (LauncherConfig.onDebug >= 2)
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+ if (LauncherConfig.onDebug >= 0)
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{
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{
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if (msgDic[_all].Count == _maxCount)
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if (msgDic[_all].Count == _maxCount)
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{
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{
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