|
@@ -74,14 +74,14 @@ namespace GFGGame
|
|
|
_dataDic.Clear();
|
|
|
if(list != null)
|
|
|
{
|
|
|
- foreach(var roleSuit in list)
|
|
|
+ foreach(var suitProto in list)
|
|
|
{
|
|
|
- CustomSuitData suitSavedData = new CustomSuitData(roleSuit.Pos);
|
|
|
- _dataDic[roleSuit.Pos] = suitSavedData;
|
|
|
- suitSavedData.bg = roleSuit.BgId;
|
|
|
- suitSavedData.suitId = roleSuit.SuitId;
|
|
|
- suitSavedData.pic = roleSuit.Pic;
|
|
|
- foreach (var equipId in roleSuit.EquipIds)
|
|
|
+ CustomSuitData suitSavedData = new CustomSuitData(suitProto.Pos);
|
|
|
+ _dataDic[suitProto.Pos] = suitSavedData;
|
|
|
+ suitSavedData.bg = suitProto.BgId;
|
|
|
+ suitSavedData.suitId = suitProto.SuitId;
|
|
|
+ suitSavedData.pic = suitProto.Pic;
|
|
|
+ foreach (var equipId in suitProto.EquipIds)
|
|
|
{
|
|
|
suitSavedData.equipDatas.Add(equipId);
|
|
|
}
|