浏览代码

Merge branch 'master' of https://e.coding.net/shenyou-gfg/gfgclient/client

zhaoyang 3 年之前
父节点
当前提交
ecb6c36717
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographSaveView.cs

+ 2 - 1
GameClient/Assets/Game/HotUpdate/Views/DressUp/PhotographSaveView.cs

@@ -66,7 +66,7 @@ namespace GFGGame
             Texture2D tex = this.viewData as Texture2D;
             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片
             var filePath = path + fileName;
-            File.WriteAllBytes(filePath, bytes);
+            //File.WriteAllBytes(filePath, bytes);
             //GetSaveState(path);
             savePngAndUpdate(filePath);
         }
@@ -75,6 +75,7 @@ namespace GFGGame
         //调用iOS或Android原生方法保存图片后更新相册.
         private void savePngAndUpdate(string fileName)
         {
+            PromptController.Instance.ShowFloatTextPrompt("功能暂未开放,敬请期待!", MessageType.WARNING);
 #if UNITY_ANDROID
             GetAndroidJavaObject().Call("scanFile", fileName, "保存成功辣٩(๑>◡<๑)۶ "); //这里我们可以设置保存成功弹窗内容
 #endif