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限时累充

zhaoyang 2 年之前
父节点
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ed001c75d0
共有 1 个文件被更改,包括 6 次插入4 次删除
  1. 6 4
      GameClient/Assets/Game/HotUpdate/Data/ActivityDataManager.cs

+ 6 - 4
GameClient/Assets/Game/HotUpdate/Data/ActivityDataManager.cs

@@ -27,19 +27,21 @@ namespace GFGGame
             return 0;
         }
         /**********************************************************限时累充*************************************************/
+        private int _actLimitChargeId = 0;
         /// <summary>
         /// 当前限时累充活动id
         /// </summary>
         /// <value></value>
-        public int actLimitChargeId { get; set; }
+        public int actLimitChargeId { get { return _actLimitChargeId; } set { _actLimitChargeId = value; } }
 
 
         /**********************************************************限时抽奖活动*********************************************/
+        private int _actLuckyBoxId = 0;
         /// <summary>
         /// 当前抽奖活动id
         /// </summary>
         /// <value></value>
-        public int actLuckyBoxId { get; set; }
+        public int actLuckyBoxId { get { return _actLuckyBoxId; } set { _actLuckyBoxId = value; } }
         /// <summary>
         /// 抽奖总次数
         /// </summary>
@@ -88,8 +90,8 @@ namespace GFGGame
         /// <value></value>
         public int firstChargeBonusStatus
         {
-            get 
-            { 
+            get
+            {
                 var status = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.FirstRechargeBonusStatus);
                 if (status == ConstBonusStatus.GOT)
                 {