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@@ -27,19 +27,21 @@ namespace GFGGame
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return 0;
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return 0;
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}
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}
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/**********************************************************限时累充*************************************************/
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/**********************************************************限时累充*************************************************/
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+ private int _actLimitChargeId = 0;
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/// <summary>
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/// <summary>
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/// 当前限时累充活动id
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/// 当前限时累充活动id
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/// </summary>
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/// </summary>
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/// <value></value>
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/// <value></value>
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- public int actLimitChargeId { get; set; }
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+ public int actLimitChargeId { get { return _actLimitChargeId; } set { _actLimitChargeId = value; } }
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/**********************************************************限时抽奖活动*********************************************/
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/**********************************************************限时抽奖活动*********************************************/
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+ private int _actLuckyBoxId = 0;
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/// <summary>
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/// <summary>
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/// 当前抽奖活动id
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/// 当前抽奖活动id
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/// </summary>
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/// </summary>
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/// <value></value>
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/// <value></value>
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- public int actLuckyBoxId { get; set; }
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+ public int actLuckyBoxId { get { return _actLuckyBoxId; } set { _actLuckyBoxId = value; } }
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/// <summary>
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/// <summary>
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/// 抽奖总次数
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/// 抽奖总次数
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/// </summary>
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/// </summary>
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@@ -88,8 +90,8 @@ namespace GFGGame
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/// <value></value>
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/// <value></value>
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public int firstChargeBonusStatus
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public int firstChargeBonusStatus
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{
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{
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- get
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- {
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+ get
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+ {
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var status = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.FirstRechargeBonusStatus);
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var status = GameGlobal.myNumericComponent.GetAsInt(ET.NumericType.FirstRechargeBonusStatus);
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if (status == ConstBonusStatus.GOT)
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if (status == ConstBonusStatus.GOT)
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{
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{
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