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@@ -197,13 +197,12 @@ namespace GFGEditor
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.TextureTargetPath, ImportArtResTool.TextureSrcPaths[0]);
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.TextureTargetPath, ImportArtResTool.TextureSrcPaths[0]);
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}
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}
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- [MenuItem("策划/其它/清除冗余动画")]
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+ // [MenuItem("策划/其它/清除冗余动画")]
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public static void DeleteUnnecessaryAni()
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public static void DeleteUnnecessaryAni()
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{
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{
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EditorUtility.DisplayProgressBar("进度", "正在清除冗余动画", 1);
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EditorUtility.DisplayProgressBar("进度", "正在清除冗余动画", 1);
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.DressUpAnimationTargetPath, ImportArtResTool.DressUpAnimationSrcPaths[0]);
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
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FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.EffectTargetPath, ImportArtResTool.EffectSrcPaths[0]);
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- FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.MaterialTargetPath, ImportArtResTool.MaterialSrcPaths[0]);
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EditorUtility.ClearProgressBar();
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EditorUtility.ClearProgressBar();
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// FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.TextureTargetPath, ImportArtResTool.TextureSrcPaths[0]);
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// FileUtil.DeleteUnnecessaryAnimation(ImportArtResTool.TextureTargetPath, ImportArtResTool.TextureSrcPaths[0]);
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