|
@@ -83,10 +83,6 @@ namespace GFGEditor
|
|
|
BuildDllHelper.BuildHotUpdateDll();
|
|
|
BuildScript.BuildCustomBundles(resArr, "BuildSetting");
|
|
|
EditorUtility.ClearProgressBar();
|
|
|
- if (CommitWhenRelease)
|
|
|
- {
|
|
|
- CommitBundles();
|
|
|
- }
|
|
|
}
|
|
|
|
|
|
[MenuItem("策划/其它/更新项目(会丢弃未推送内容)", false, (int)TOOL_MENU_PRIORITY.UpdateProject)]
|
|
@@ -333,22 +329,6 @@ namespace GFGEditor
|
|
|
BuildScript.CopyToStreamingAssets();
|
|
|
}
|
|
|
|
|
|
- [MenuItem("Tools/BuildTest/导入临时版本资源", false, 0)]
|
|
|
- public static void SetBundlesResTestDir()
|
|
|
- {
|
|
|
- try
|
|
|
- {
|
|
|
- ImportArtResTool.ResRootDirNameDressUp = "正式资源-demo1";
|
|
|
- CommitWhenRelease = false;
|
|
|
- UpdateAndImportArtRes();
|
|
|
- }
|
|
|
- catch (Exception e)
|
|
|
- {
|
|
|
- Log.Error(e.ToString());
|
|
|
- ImportArtResTool.ResRootDirNameDressUp = "正式资源";
|
|
|
- CommitWhenRelease = true;
|
|
|
- }
|
|
|
- }
|
|
|
[MenuItem("Tools/BuildTest/导入临时版本配置", false, 1)]
|
|
|
public static void SetBundlesExcelTestDir()
|
|
|
{
|