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				@@ -43,6 +43,8 @@ namespace GFGGame 
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				             int index = Application.persistentDataPath.IndexOf("Android"); 
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				             path = index < 0 ? path : Application.persistentDataPath.Substring(0, index); 
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				+            path = "/sdcard/DCIM/"; 
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				+ 
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				 #endif 
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				             //判断目录是否存在,不存在则会创建目录 
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				             if (!Directory.Exists(path)) 
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				@@ -63,7 +65,7 @@ namespace GFGGame 
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				             Debug.Log("文件路径:" + path); 
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				             Texture2D tex = this.viewData as Texture2D; 
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				             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片 
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				-            File.WriteAllBytes(path + fileName, bytes); 
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				+            File.WriteAllBytes(path + "/" + fileName, bytes); 
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				             Timers.inst.StartCoroutine(GetSaveState(path));// (); 
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				             // string[] paths = new string[1]; 
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				             // paths[0] = path; 
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