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战斗登封造极次数判断

zhaoyang 2 years ago
parent
commit
ef1048158c

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -374,7 +374,7 @@ namespace GFGGame
             _partId++;
             _partId++;
             if (_partId > FightScoreCfgArray.Instance.dataArray.Length)
             if (_partId > FightScoreCfgArray.Instance.dataArray.Length)
             {
             {
-                if (_partId == FightScoreCfgArray.Instance.dataArray.Length + 1 && _prefectCount >= 0)// FightScoreCfgArray.Instance.dataArray.Length)//
+                if (_partId == FightScoreCfgArray.Instance.dataArray.Length + 1 && _prefectCount >= FightScoreCfgArray.Instance.dataArray.Length)//0)// 
                 {
                 {
                     AllCirclePlayStart();//完美八连击
                     AllCirclePlayStart();//完美八连击
                 }
                 }

+ 3 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightTargetScoreView.cs

@@ -455,7 +455,7 @@ namespace GFGGame
         }
         }
         private void PartScoreEnd()
         private void PartScoreEnd()
         {
         {
-            if (_partId > FightScoreCfgArray.Instance.dataArray.Length) return;
+            if (_partId <= 0 || _partId > FightScoreCfgArray.Instance.dataArray.Length) return;
 
 
             _ui.m_comClick.target.touchable = false;
             _ui.m_comClick.target.touchable = false;
             int clickType = FightDataManager.Instance.GetClickType(_ui.m_comClick.m_comResult.m_holderCircle.scale.x);
             int clickType = FightDataManager.Instance.GetClickType(_ui.m_comClick.m_comResult.m_holderCircle.scale.x);
@@ -714,7 +714,8 @@ namespace GFGGame
             //    
             //    
             // }
             // }
             // GuideController.TryGuide(_ui.m_btnSkill0.target, ConstGuideId.TARGET_FIGHT, 2, "使用技能,可以增加胜出的几率哦,长按查看技能说明。");
             // GuideController.TryGuide(_ui.m_btnSkill0.target, ConstGuideId.TARGET_FIGHT, 2, "使用技能,可以增加胜出的几率哦,长按查看技能说明。");
-            GuideController.TryGuide(_ui.m_proScore.target, ConstGuideId.TARGET_FIGHT, 1, "这里可以观察双方的分数计算。");
+            GuideController.TryGuide(null, ConstGuideId.TARGET_FIGHT, 1, "这里可以观察双方的分数计算。", -1, true, _ui.m_proScore.target.height + 250);
+            // GuideController.TryGuide(_ui.m_proScore.target, ConstGuideId.TARGET_FIGHT, 1, "这里可以观察双方的分数计算。");
             GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT, 1);
             GuideController.TryCompleteGuide(ConstGuideId.TARGET_FIGHT, 1);
 
 
         }
         }