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@@ -119,7 +119,7 @@ namespace GFGGame
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int itemCfg = (int)btnGet.data;
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int itemCfg = (int)btnGet.data;
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UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1));
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UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(_ui.m_List.GetChildAt(itemCfg - 1));
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- if(item.m_RewardBtn.m_c1.selectedIndex == 1)
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+ if (item.m_RewardBtn.m_c1.selectedIndex == 1)
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{
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{
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bool result = await ActivitySProxy.ReqActivityZCJBReward(5006, itemCfg);
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bool result = await ActivitySProxy.ReqActivityZCJBReward(5006, itemCfg);
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if (!result) return;
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if (!result) return;
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@@ -129,6 +129,14 @@ namespace GFGGame
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_ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;
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_ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;
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UpdateList();
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UpdateList();
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}
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}
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+ else if (item.m_RewardBtn.m_c1.selectedIndex == 0)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("请优先兑换前置物品!");
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+ }
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+ else if (item.m_RewardBtn.m_c1.selectedIndex == 3)
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("数量不够!");
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+ }
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}
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}
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private void RenderRewardItemList(int index, GObject obj)
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private void RenderRewardItemList(int index, GObject obj)
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