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@@ -32,10 +32,12 @@ namespace GFGGame
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MainStoryDataManager.currentLevelCfgId = 0;
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}
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- object[] objects = ViewManager.GetGoBackDatas(typeof(StoryChapterView).FullName);
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- object obj = null;
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- if (objects.Length > 1) obj = objects[1];
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- ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, obj, null, true);
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+ int index = 0;
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+ if (levelCfg.type == ConstInstanceZonesType.Story && levelCfg.subType == ConstInstanceZonesSubType.Hard)
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+ {
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+ index = 1;
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+ }
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+ ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, index, null, true);
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}
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else
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{
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