zhangyuqian 1 жил өмнө
parent
commit
f03cca6858

+ 14 - 11
GameClient/Assets/Game/HotUpdate/Views/ActivityMainTips/ActivityZCJBRewardView.cs

@@ -11,6 +11,7 @@ namespace GFGGame
     public class ActivityZCJBRewardView : BaseWindow
     {
         private UI_ActivityZCJBRewardUI _ui;
+        private List<ActivityDressCfg> zcjbCfgList = new List<ActivityDressCfg>();
         private int lastGotIndex;
         public override void Dispose()
         {
@@ -37,7 +38,9 @@ namespace GFGGame
         {
             base.OnShown();
             UpdateList();
-            _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;
+            int activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(17);
+            zcjbCfgList = ActivityDressCfgArray.Instance.GetCfgsByactivityId(activityId);
+            _ui.m_List.numItems = zcjbCfgList.Count;
             _ui.m_List.ScrollToView(Mathf.Max(0, ActivityDataManager.Instance.ActivityZCJBList.Count - 1), false, true);
         }
         protected override void OnHide()
@@ -48,10 +51,10 @@ namespace GFGGame
         private void RenderRewardList(int index, GObject obj)
         {
             UI_ActivityRewardItemUI item = UI_ActivityRewardItemUI.Proxy(obj);
-            ItemCfg costItem = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0]);
+            ItemCfg costItem = ItemCfgArray.Instance.GetCfg(zcjbCfgList[index].comsumeArr[0][0]);
             ItemData numItem;
             long num;
-            if (BagDataManager.Instance.GetBagData().TryGetValue(ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][0], out numItem))
+            if (BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[index].comsumeArr[0][0], out numItem))
             {
                 num = numItem.num;
             }
@@ -73,7 +76,7 @@ namespace GFGGame
             }
             if(index == ActivityDataManager.Instance.ActivityZCJBList.Count)
             {
-                if(num >= ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][1])
+                if(num >= zcjbCfgList[index].comsumeArr[0][1])
                 {
                     item.m_RewardBtn.m_c1.selectedIndex = 1;
                     RedDotController.Instance.SetComRedDot(item.m_RewardBtn.target, true);
@@ -85,7 +88,7 @@ namespace GFGGame
                 }
             }
             //
-            item.m_rewardName.text = "使用" + costItem.name + "*"+ ActivityDressCfgArray.Instance.dataArray[index].comsumeArr[0][1] + "兑换";
+            item.m_rewardName.text = "使用" + costItem.name + "*"+ zcjbCfgList[index].comsumeArr[0][1] + "兑换";
             if (item.m_RewardBtn.target.data == null)
             {
                 item.m_RewardBtn.target.onClick.Add(OnClickRewardBtn);
@@ -95,11 +98,11 @@ namespace GFGGame
             {
                 item.m_List.itemRenderer = RenderRewardItemList;
             }
-            item.m_List.data = ActivityDressCfgArray.Instance.dataArray[index].bonusArr;
-            item.m_List.numItems = ActivityDressCfgArray.Instance.dataArray[index].bonusArr.Length;
+            item.m_List.data = zcjbCfgList[index].bonusArr;
+            item.m_List.numItems = zcjbCfgList[index].bonusArr.Length;
 
             //最后一档特殊处理
-            //if(index == ActivityDressCfgArray.Instance.dataArray.Length - 1)
+            //if(index == zcjbCfgList.Length - 1)
             //{
             //    item.m_rewardNum.visible = true;
             //    int numChange = GameGlobal.myNumericComponent.GetAsInt(NumericType.ActivityDressLastGearRewrdNum);
@@ -126,7 +129,7 @@ namespace GFGGame
                 GetSuitItemController.TryShow(0);
                 EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
                 UI_ActivityRewardItemUI.ProxyEnd();
-                _ui.m_List.numItems = ActivityDressCfgArray.Instance.dataArray.Length;
+                _ui.m_List.numItems = zcjbCfgList.Count;
                 UpdateList();
             }
             else if (item.m_RewardBtn.m_c1.selectedIndex == 0)
@@ -149,7 +152,7 @@ namespace GFGGame
         {
             ItemData numItem;
             long num;
-            if (BagDataManager.Instance.GetBagData().TryGetValue(ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0], out numItem))
+            if (BagDataManager.Instance.GetBagData().TryGetValue(zcjbCfgList[0].comsumeArr[0][0], out numItem))
             {
                 num = numItem.num;
             }
@@ -157,7 +160,7 @@ namespace GFGGame
             {
                 num = 0;
             }
-            ItemCfg item = ItemCfgArray.Instance.GetCfg(ActivityDressCfgArray.Instance.dataArray[0].comsumeArr[0][0]);
+            ItemCfg item = ItemCfgArray.Instance.GetCfg(zcjbCfgList[0].comsumeArr[0][0]);
             _ui.m_num.text = item.name+ ":" + num;
         }
 

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GameClient/Assets/ResIn/UI/ActivityThemeLuckyBox/ActivityThemeLuckyBox_fui.bytes


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GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas0!a.png


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GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas0.png


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GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_atlas0_1.png


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GameClient/Assets/ResIn/UI/LuckyBox/LuckyBox_fui.bytes