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@@ -386,7 +386,7 @@ namespace GFGGame
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private void OnClickListType1Item(EventContext context)
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{
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- // GuideController.HideGuide();
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+ //GuideController.HideGuide();
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GObject typeItem = context.data as GObject;
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int order = (int)typeItem.data;
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DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
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@@ -1492,12 +1492,12 @@ namespace GFGGame
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GuideController.TryCompleteGuide(ConstGuideId.FIGHT_TIPS, 1);
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GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.AUTOPLAY_FIGHT, 1, "", -1, true, 0, true, true);//这个引导自动完成,测试中策划要求件推荐搭配引导提前,为避免意外,没有改引导表,而是直接吧推荐搭配加到买必须品的引导力,这个引导自动完成
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- if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.AUTOPLAY_FIGHT).id) GuideController.TryCompleteGuideIndex(ConstGuideId.AUTOPLAY_FIGHT, 1);
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- GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 1);
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+ if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.AUTOPLAY_FIGHT).id) {
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+ GuideController.TryCompleteGuideIndex(ConstGuideId.AUTOPLAY_FIGHT, 1);
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+ GuideController.TryCompleteGuide(ConstGuideId.AUTOPLAY_FIGHT, 1);
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+ }
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GuideController.TryGuide(_ui.m_compNeed.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "当提示有\"必需品\"时。需要穿上对应物品才能通关",-1,false);
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- //GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
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-
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}
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protected override void TryCompleteGuide()
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