zhaoyang 2 жил өмнө
parent
commit
f09fcfc3b1

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Data/RedDotDataManager.cs

@@ -328,6 +328,7 @@ namespace GFGGame
             if (cardData.star >= starCfgs.Count) return false;
             if (cardData.star >= starCfgs.Count) return false;
             CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
             CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
             if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
             if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
+            if (cardData.lv < starCfg.needLv) return false;
             for (int i = 0; i < starCfg.materiarsArr.Length; i++)
             for (int i = 0; i < starCfg.materiarsArr.Length; i++)
             {
             {
                 if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
                 if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;