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				@@ -90,7 +90,7 @@ namespace GFGGame 
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				             _valueBarController = new ValueBarController(_ui.m_valueBar); 
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				             _ui.m_btnBack.onClick.Add(OnClickBtnBack); 
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				             _ui.m_btnHome.onClick.Add(OnClickBtnHome); 
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				-            _ui.m_switchChapter.onClick.Add(OnClickSwitchBack); 
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				+            _ui.m_switchChapter.target.onClick.Add(OnClickSwitchBack); 
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				             _ui.m_chapter.m_compChapterScroll.m_imgBegin.onClick.Add(OnClickNext); 
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				             _ui.m_suitIcon.onClick.Add(OnClickGotoView); 
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				             _ui.m_bonusBox1.target.onClick.Add(() => 
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				@@ -216,7 +216,7 @@ namespace GFGGame 
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				                 UI_ComponentValueBar.ProxyEnd(); 
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				                 _valueBarController.UpdateList(new List<int>() { ConstItemID.DIAMOND_PURPLE, ConstItemID.DIAMOND_RED }); 
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				                 _ui.m_selectChapter.visible = false; 
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				-                _ui.m_switchChapter.visible = false; 
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				+                _ui.m_switchChapter.target.visible = false; 
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				                 _ui.m_bonusBox.visible = false; 
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				                 _ui.m_ActivityZCJB.visible = true; 
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				                 long timeActivity = ActivityGlobalDataManager.Instance.GetActivityInfoOneByType(17).EndTime - TimeHelper.ServerNow(); 
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				@@ -228,7 +228,7 @@ namespace GFGGame 
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				                 valueBar.m_c1.selectedIndex = 1; 
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				                 UI_ComponentValueBar.ProxyEnd(); 
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				                 _ui.m_selectChapter.visible = true; 
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				-                _ui.m_switchChapter.visible = true; 
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				+                _ui.m_switchChapter.target.visible = true; 
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				                 _ui.m_bonusBox.visible = true; 
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				                 _ui.m_ActivityZCJB.visible = false; 
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				             } 
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				@@ -604,8 +604,9 @@ namespace GFGGame 
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				             //bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。"); 
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				-            bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 3, "来继续我们的旅程吧。"); 
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				-            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3); 
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				+            bool isGuide7 = GuideController.TryGuide(_ui.m_switchChapter.target, ConstGuideId.ENTER_CHAPTER_2, 3, "进入章节选择。"); 
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				+            GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 6, "进入精英关卡。",-1,true,0,false,false,true); 
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				+             
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				             //bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。"); 
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				             //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3); 
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				@@ -636,8 +637,8 @@ namespace GFGGame 
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				             GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 3); 
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				             GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 3); 
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				             // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2); 
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				-            GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3); 
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				-            GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3); 
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				+            //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 3); 
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				+            //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 3); 
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				             // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3); 
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				             //GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3); 
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				             //GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3); 
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