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@@ -22,6 +22,9 @@ namespace GFGGame
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private List<int> _currentList4 = new List<int>();
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private List<int> _currentList4 = new List<int>();
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private int _currentMenuType;
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private int _currentMenuType;
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private int _currentSuitId;
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private int _currentSuitId;
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+
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+ //暂存cardid
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+ private int cardId;
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// private StoryLevelCfg _levelCfg;
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// private StoryLevelCfg _levelCfg;
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// private StoryFightCfg _fightCfg;
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// private StoryFightCfg _fightCfg;
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@@ -155,6 +158,7 @@ namespace GFGGame
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UpdateValueInfo();
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UpdateValueInfo();
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SendLog();
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SendLog();
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+ cardId = _roleData.cardId;
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}
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}
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protected override void OnHide()
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protected override void OnHide()
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@@ -195,6 +199,7 @@ namespace GFGGame
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AlertUI.Show("当前穿搭尚未保存,是否确定退出?")
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AlertUI.Show("当前穿搭尚未保存,是否确定退出?")
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.SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
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.SetLeftButton(true, "否").SetRightButton(true, "是", (object data) =>
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{
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{
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+ _roleData.cardId = cardId;
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GoBackToView();
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GoBackToView();
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});
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});
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}
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}
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@@ -456,7 +461,8 @@ namespace GFGGame
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}
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}
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else
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else
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{
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{
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- bool result = await ArenaSproxy.ReqChangeArenaDressup(_dataManager.SelectThemeIndex, 0, MyDressUpHelper.dressUpObj.itemList);
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+ List<long> fightScoreDatas = ArenaDataManager.Instance.GetFightScoreList(ArenaDataManager.Instance.DressupList);
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+ bool result = await ArenaSproxy.ReqChangeArenaDressup(_dataManager.SelectThemeIndex, 0, MyDressUpHelper.dressUpObj.itemList, fightScoreDatas);
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if (result)
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if (result)
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{
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{
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_itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);
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_itemList = new List<int>(MyDressUpHelper.dressUpObj.itemList);
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