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修改CreateRole界面的特效流程
修改MainUIView的ResetDailyData函数

leiyasi 1 year ago
parent
commit
f390c964e7

+ 5 - 0
GameClient/Assets/Game/HotUpdate/Effect/EffectUI.cs

@@ -48,5 +48,10 @@ namespace GFGGame
                 _wrapper.Dispose();
             }
         }
+
+        public GameObject GetObj()
+        {
+            return _gameObject;
+        }
     }
 }

+ 3 - 1
GameClient/Assets/Game/HotUpdate/Views/CreateRole/CreateRoleView.cs

@@ -4,6 +4,7 @@ using System;
 using System.Text.RegularExpressions;
 using ET;
 using System.Collections.Generic;
+using UnityEngine;
 
 namespace GFGGame
 {
@@ -63,7 +64,6 @@ namespace GFGGame
             {
                 case State.IN:
                     _effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
-                    _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
                     _effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
                     _effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
 
@@ -73,11 +73,13 @@ namespace GFGGame
                     });
                     break;
                 case State.IDLE:
+                    _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
                     _effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
                     _ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
                     _ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
                     break;
                 case State.OPEN:
+                    //_effectUIDic["FX_player"].GetObj().GetComponentInChildren<Animator>().SetTrigger("Close");
                     EffectUIPool.Recycle(_effectUIDic["FX_player"]);
                     _effectUIDic.Remove("FX_player");
                     _effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));

+ 5 - 1
GameClient/Assets/Game/HotUpdate/Views/MainUI/MainUIView.cs

@@ -179,7 +179,11 @@ namespace GFGGame
         }
         private void ResetDailyData()
         {
-            ViewManager.Show<MainUIView>();
+            //ViewManager.Show<MainUIView>();
+            CheckFunOpen();
+            UpdateRedDot();
+            UpdateHead();
+            UpdateBtnFirstRecharge();
         }
 
         protected override void OnShown()

BIN
GameClient/Assets/ResIn/UI/CreateRole/CreateRole_fui.bytes