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@@ -4,6 +4,7 @@ using System;
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using System.Text.RegularExpressions;
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using ET;
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using System.Collections.Generic;
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+using UnityEngine;
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namespace GFGGame
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{
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@@ -63,7 +64,6 @@ namespace GFGGame
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{
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case State.IN:
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_effectUIDic.Add("FX_Flower", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_flowerEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_Flower"));
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- _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
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_effectUIDic.Add("FX_LiuSu", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_LiuSuEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_LiuSu"));
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_effectUIDic.Add("FX_taril", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_trailEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_taril"));
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@@ -73,11 +73,13 @@ namespace GFGGame
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});
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break;
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case State.IDLE:
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+ _effectUIDic.Add("FX_XINF", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_XINFEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_XINF"));
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_effectUIDic.Add("FX_player", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_envelope.m_playerClickTipEffectHolder, "ui_CreateRoleUI/Before_Open", "FX_player"));
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_ui.m_envelopeModel.m_envelope.target.onClick.Add(OnClickBtnEnvelope);
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_ui.m_envelopeModel.m_t_Idle.Play(-1, 0, null);
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break;
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case State.OPEN:
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+ //_effectUIDic["FX_player"].GetObj().GetComponentInChildren<Animator>().SetTrigger("Close");
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EffectUIPool.Recycle(_effectUIDic["FX_player"]);
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_effectUIDic.Remove("FX_player");
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_effectUIDic.Add("FX_ShanZi", EffectUIPool.CreateEffectUI(_ui.m_envelopeModel.m_ShanZiEffectHolder, "ui_CreateRoleUI/After_Open", "FX_ShanZi"));
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