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@@ -361,6 +361,9 @@ namespace GFGGame
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private void onScrollEnd()
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{
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+ GComponent header = _comScroll.scrollPane.header;
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+ if (!header.visible || header.height >= header.sourceHeight || isPullDown) return;
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+
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if (_comScroll.scrollPane.percY == 1)
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{
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ReqGalleryList(_galleryDatas.Count);
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@@ -655,6 +658,9 @@ namespace GFGGame
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//上拉刷新
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private async void OnPullUpToRefresh()
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{
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+ GComponent header = _comScroll.scrollPane.header;
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+ if (!header.visible || header.height >= header.sourceHeight || isPullDown) return;
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+
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GComponent footer = _comScroll.scrollPane.footer;
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if (footer.height < footer.sourceHeight || isPullUp) return;
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// _lastListCount = _list.numItems;
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