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				@@ -77,7 +77,6 @@ namespace GFGGame 
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				             EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateState); 
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				         } 
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				- 
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				         private void InitUI() 
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				         { 
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				             _ui.m_c1.SetSelectedIndex(ActivityAfuGiftDataManager.Instance.GetIsBuy() ? 1 : 0); 
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				@@ -90,10 +89,12 @@ namespace GFGGame 
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				         private IEnumerator InitProgressWidth() 
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				         { 
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				-            yield return new WaitForSeconds(0.5f); 
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				+            GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress; 
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				+            gProgressBar.width = 0; 
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				+            // 等待窗口动画结束 
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				+            yield return new WaitForSeconds(0.3f); 
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				             // 根据列表 初始化进度条长度 
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				             float marginLeft = 149; 
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				-            GProgressBar gProgressBar = _ui.m_panel.m_scrollPane.m_progress; 
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				             gProgressBar.width = marginLeft + _rewardListUI.GetChildAt(_rewardListUI.numChildren - 1).position.x - _rewardListUI.GetChildAt(0).position.x; 
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				             // 初始化进度条值 
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				             int indexDay = ActivityAfuGiftDataManager.Instance.GetIndexDay(); 
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