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@@ -52,15 +52,48 @@ namespace GFGGame
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switch (target)
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{
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+ case 32:
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+ _ui.m_icon64.visible = false;
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+ _ui.m_icon128.visible = false;
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+ _ui.m_icon256.visible = false;
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+ _ui.m_icon512.visible = false;
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+ _ui.m_dic64.visible = false;
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+ _ui.m_dic128.visible = false;
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+ _ui.m_dic256.visible = false;
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+ _ui.m_dic512.visible = false;
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+ break;
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+ case 64:
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+ _ui.m_icon128.visible = false;
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+ _ui.m_icon256.visible = false;
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+ _ui.m_icon512.visible = false;
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+ _ui.m_dic128.visible = false;
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+ _ui.m_dic256.visible = false;
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+ _ui.m_dic512.visible = false;
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+
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+ _ui.m_icon64.visible = true;
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+ _ui.m_dic64.visible = true;
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+ break;
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case 128:
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_ui.m_icon256.visible = false;
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_ui.m_icon512.visible = false;
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_ui.m_dic256.visible = false;
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_ui.m_dic512.visible = false;
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+
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+ _ui.m_icon64.visible = true;
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+ _ui.m_icon128.visible = true;
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+ _ui.m_dic64.visible = true;
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+ _ui.m_dic128.visible = true;
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break;
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case 256:
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_ui.m_icon512.visible = false;
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_ui.m_dic512.visible = false;
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+
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+ _ui.m_icon64.visible = true;
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+ _ui.m_icon128.visible = true;
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+ _ui.m_icon256.visible = true;
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+ _ui.m_dic64.visible = true;
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+ _ui.m_dic128.visible = true;
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+ _ui.m_dic256.visible = true;
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break;
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default:
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break;
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