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				@@ -52,15 +52,48 @@ namespace GFGGame 
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				             switch (target) 
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				             { 
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				+                case 32: 
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				+                    _ui.m_icon64.visible = false; 
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				+                    _ui.m_icon128.visible = false; 
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				+                    _ui.m_icon256.visible = false; 
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				+                    _ui.m_icon512.visible = false; 
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				+                    _ui.m_dic64.visible = false; 
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				+                    _ui.m_dic128.visible = false; 
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				+                    _ui.m_dic256.visible = false; 
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				+                    _ui.m_dic512.visible = false; 
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				+                    break; 
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				+                case 64: 
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				+                    _ui.m_icon128.visible = false; 
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				+                    _ui.m_icon256.visible = false; 
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				+                    _ui.m_icon512.visible = false; 
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				+                    _ui.m_dic128.visible = false; 
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				+                    _ui.m_dic256.visible = false; 
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				+                    _ui.m_dic512.visible = false; 
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				+ 
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				+                    _ui.m_icon64.visible = true; 
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				+                    _ui.m_dic64.visible = true; 
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				+                    break; 
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				                 case 128: 
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				                     _ui.m_icon256.visible = false; 
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				                     _ui.m_icon512.visible = false; 
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				                     _ui.m_dic256.visible = false; 
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				                     _ui.m_dic512.visible = false; 
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				+ 
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				+                    _ui.m_icon64.visible = true; 
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				+                    _ui.m_icon128.visible = true; 
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				+                    _ui.m_dic64.visible = true; 
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				+                    _ui.m_dic128.visible = true; 
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				                     break; 
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				                 case 256: 
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				                     _ui.m_icon512.visible = false; 
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				                     _ui.m_dic512.visible = false; 
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				+ 
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				+                    _ui.m_icon64.visible = true; 
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				+                    _ui.m_icon128.visible = true; 
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				+                    _ui.m_icon256.visible = true; 
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				+                    _ui.m_dic64.visible = true; 
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				+                    _ui.m_dic128.visible = true; 
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				+                    _ui.m_dic256.visible = true; 
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				                     break; 
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				                 default: 
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				                     break; 
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