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				@@ -37,7 +37,7 @@ namespace GFGGame 
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				             string path = Application.persistentDataPath; 
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				 #if UNITY_ANDROID 
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				-            path = path + "/万世镜"; 
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				+            path = Application.persistentDataPath.IndexOf("Android") > 0 ? path.Substring(0, Application.persistentDataPath.IndexOf("Android")) : path + "/Pictures/万世镜"; 
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				 #endif 
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				             //判断目录是否存在,不存在则会创建目录 
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				             if (!Directory.Exists(path)) 
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				@@ -50,6 +50,8 @@ namespace GFGGame 
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				             Debug.Log("文件路径:" + path); 
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				             Texture2D tex = this.viewData as Texture2D; 
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				             byte[] bytes = tex.EncodeToPNG();//将纹理数据,转化成一个png图片 
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				+ 
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				+            // string path = Application.persistentDataPath.Substring(0, Application.persistentDataPath.IndexOf("Android")); 
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				             File.WriteAllBytes(path, bytes); 
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				             Timers.inst.StartCoroutine(GetSaveState(path));// (); 
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				         } 
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