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@@ -957,7 +957,7 @@ namespace GFGGame
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_effectUI1 = new EffectUI();
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_effectUI1.Reset(_ui.m_cardBg.m_comCardHolder.m_holder, resName, resName, 110, EffectUIType.Card);
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float offY = GRoot.inst.height / 1000;
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- _ui.m_cardBg.m_comCardHolder.m_holder.y = _ui.m_cardBg.m_comCardHolder.m_holder.y + (offY*70);
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+ _ui.m_cardBg.m_comCardHolder.m_holder.y = _ui.m_cardBg.m_comCardHolder.m_holder.y + (offY*50);
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}
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else
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{
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