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单人战斗改版

zhaoyang %!s(int64=2) %!d(string=hai) anos
pai
achega
f4a5d71e7e

+ 3 - 21
FGUIProject/assets/Main/StoryFightSingleScoreUI.xml

@@ -1,16 +1,10 @@
 <?xml version="1.0" encoding="utf-8"?>
 <component size="1080,1920" designImage="ui://mfvz4q8kwonoh4">
   <displayList>
-    <loader id="n39_wono" name="loaBg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,2400" align="center" vAlign="middle" fill="scaleMatchHeight">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
-    <image id="n52_wono" name="imgRole" src="v482fx" fileName="zjm_1.jpg" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,2400">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </image>
-    <component id="n53_f2bf" name="comClick" src="psphj5" fileName="components/ComClick1.xml" xy="0,0">
+    <component id="n53_f2bf" name="comClick" src="psphj5" fileName="components/ComClick.xml" xy="0,0">
       <relation target="" sidePair="width-width,height-height"/>
     </component>
-    <component id="n34_tc53" name="btnBack" src="9xlo8" fileName="components/ButtonBack1.xml" pkg="eg2y0ldp" xy="34,80">
+    <component id="n34_tc53" name="btnBack" src="9xlo8" fileName="components/BtnBack.xml" pkg="eg2y0ldp" xy="34,80">
       <Button icon="ui://eg2y0ldpuyuxtj4"/>
     </component>
     <component id="n33_vuz5" name="proScore" src="vuz5bh" fileName="components/ProgressBar1.xml" xy="160,127" pivot="0,0.5" anchor="true">
@@ -21,18 +15,6 @@
       <relation target="" sidePair="right-right,bottom-bottom"/>
       <Button title="x1"/>
     </component>
-    <component id="n54_psph" name="comAllPerfect" src="psphj4" fileName="components/ComAllPerfect1.xml" xy="367,963"/>
-    <loader id="n51_wono" name="LoaMask" xy="540,960" pivot="0.5,0.5" anchor="true" size="1080,2400" alpha="0" align="center" vAlign="middle" fill="scaleMatchHeight">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </loader>
-    <component id="n46_wono" name="comRoleResult" src="wonogk" fileName="components/ComRoleResult.xml" xy="540,937" pivot="0.5,0.5" anchor="true" scale="0,0" touchable="false">
-      <relation target="" sidePair="center-center,middle-middle"/>
-    </component>
+    <component id="n54_psph" name="comAllPerfect" src="psphj4" fileName="components/ComAllPerfect.xml" xy="367,963"/>
   </displayList>
-  <transition name="t1">
-    <item time="0" type="Alpha" target="n51_wono" tween="true" startValue="0" endValue="1" duration="12" ease="Linear"/>
-    <item time="0" type="Scale" target="n46_wono" tween="true" startValue="0,0" endValue="1.1,1.1" duration="12" ease="Linear"/>
-    <item time="0" type="Skew" target="n46_wono" tween="true" startValue="0,-180" endValue="0,0" duration="12" ease="Linear"/>
-    <item time="0" type="Visible" target="n51_wono" value="true"/>
-  </transition>
 </component>

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Controller/GameController.cs

@@ -101,7 +101,7 @@ namespace GFGGame
             GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
             GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
 
-            LeagueSproxy.ReqGetLeagueInfo().Coroutine();
+            // LeagueSproxy.ReqGetLeagueInfo().Coroutine();
             await ItemProxy.GetItemInfos();
             await InstanceZonesSProxy.GetInstanceZonesInfos();
             await StorageSProxy.ReqGetClientValues();

+ 0 - 16
GameClient/Assets/Game/HotUpdate/FairyGUI/GenCode/Main/UI_StoryFightSingleScoreUI.cs

@@ -7,16 +7,11 @@ namespace UI.Main
     public partial class UI_StoryFightSingleScoreUI
     {
         public GComponent target;
-        public GLoader m_loaBg;
-        public GImage m_imgRole;
         public UI_ComClick m_comClick;
         public GButton m_btnBack;
         public UI_ProgressBar1 m_proScore;
         public GButton m_btnSpeedUp;
         public UI_ComAllPerfect m_comAllPerfect;
-        public GLoader m_LoaMask;
-        public UI_ComRoleResult m_comRoleResult;
-        public Transition m_t1;
         public const string URL = "ui://mfvz4q8k8xpg3x";
         public const string PACKAGE_NAME = "Main";
         public const string RES_NAME = "StoryFightSingleScoreUI";
@@ -64,21 +59,14 @@ namespace UI.Main
 
         private void Init(GComponent comp)
         {
-            m_loaBg = (GLoader)comp.GetChild("loaBg");
-            m_imgRole = (GImage)comp.GetChild("imgRole");
             m_comClick = (UI_ComClick)UI_ComClick.Create(comp.GetChild("comClick"));
             m_btnBack = (GButton)comp.GetChild("btnBack");
             m_proScore = (UI_ProgressBar1)UI_ProgressBar1.Create(comp.GetChild("proScore"));
             m_btnSpeedUp = (GButton)comp.GetChild("btnSpeedUp");
             m_comAllPerfect = (UI_ComAllPerfect)UI_ComAllPerfect.Create(comp.GetChild("comAllPerfect"));
-            m_LoaMask = (GLoader)comp.GetChild("LoaMask");
-            m_comRoleResult = (UI_ComRoleResult)UI_ComRoleResult.Create(comp.GetChild("comRoleResult"));
-            m_t1 = comp.GetTransition("t1");
         }
         public void Dispose(bool disposeTarget = false)
         {
-            m_loaBg = null;
-            m_imgRole = null;
             m_comClick.Dispose();
             m_comClick = null;
             m_btnBack = null;
@@ -87,10 +75,6 @@ namespace UI.Main
             m_btnSpeedUp = null;
             m_comAllPerfect.Dispose();
             m_comAllPerfect = null;
-            m_LoaMask = null;
-            m_comRoleResult.Dispose();
-            m_comRoleResult = null;
-            m_t1 = null;
             if(disposeTarget && target != null)
             {
                 target.RemoveFromParent();

+ 25 - 40
GameClient/Assets/Game/HotUpdate/Views/MainStory/StoryFightSingleScoreView.cs

@@ -10,6 +10,8 @@ namespace GFGGame
     public class StoryFightSingleScoreView : BaseView
     {
         private UI_StoryFightSingleScoreUI _ui;
+        private GameObject _scenePrefab;
+        private GameObject _sceneObject;
         private FightData roleData;
         private int _partId;//当前评分part
         private int _score;//当前总分数
@@ -71,12 +73,12 @@ namespace GFGGame
             _ui.m_btnBack.onClick.Add(OnBtnBackClick);
             _ui.m_btnSpeedUp.onClick.Add(OnBtnSpeedUp);
 
-            // _ui.m_comClickCircle.target.onClick.Add(OnComClickCircle);
             _ui.m_comClick.target.onClick.Add(CheckPerfectSkill);
 
-            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
-            _ui.m_LoaMask.url = ResPathUtil.GetBgImgPath("fightBg");
+            // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
+            // _ui.m_LoaMask.url = ResPathUtil.GetBgImgPath("fightBg");
 
+            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightSingleScore"));
             AddEffect();
         }
         private void AddEffect()
@@ -103,13 +105,12 @@ namespace GFGGame
         {
             base.OnShown();
             roleData = InstanceZonesDataManager.roleData;
-            // ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
-
-            _nTexture = new NTexture(FightDataManager.Instance.RoleTextuex);
-
-            ET.Log.Debug("Screen:" + UnityEngine.Screen.width + "  " + UnityEngine.Screen.height + "   _nTexture:" + _nTexture.width + "   " + _nTexture.height);
-            _ui.m_imgRole.SetSize(GRoot.inst.width, GRoot.inst.height);
-            _ui.m_imgRole.texture = _nTexture;
+            if (_sceneObject == null)
+            {
+                _sceneObject = GameObject.Instantiate(_scenePrefab);
+                MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
+            }
+            MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 
             if (!FightDataManager.Instance.autoPlay)
             {
@@ -129,7 +130,7 @@ namespace GFGGame
             _ui.m_proScore.m_txtCount.text = "总分 0";
             _ui.m_comClick.target.touchable = false;
             _ui.m_comAllPerfect.target.visible = false;
-            _ui.m_LoaMask.visible = false;
+            // _ui.m_LoaMask.visible = false;
 
             _currentTime = BeginTime.PART_ALL_FIGHT_BEGIN;
             // _stopFight = false;
@@ -287,7 +288,7 @@ namespace GFGGame
                 {
                     FightDataManager.Instance.totalScore = _score;
                     _ui.m_proScore.m_txtCount.text = string.Format("总分 {0}", _score);
-                    GetCurStar(out int star, out Transition transition);
+                    GetCurStar(out int star);
                     _ui.m_proScore.m_comFirstScore.m_c1.selectedIndex = star > 0 ? 1 : 0;
                     _ui.m_proScore.m_comSecondScore.m_c1.selectedIndex = star > 1 ? 1 : 0;
                     _ui.m_proScore.m_comThirdScore.m_c1.selectedIndex = star > 2 ? 1 : 0;
@@ -308,7 +309,8 @@ namespace GFGGame
                 }
                 else
                 {
-                    Timers.inst.Add(0.5f, 1, FightEnd);//评分结束
+                    // Timers.inst.Add(0.5f, 1, FightEnd);//评分结束
+                    Timers.inst.Add(0.3f, 1, Skip);
                 }
             }
             else
@@ -319,15 +321,11 @@ namespace GFGGame
 
         private void FightEnd(object param = null)
         {
-            _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(GRoot.inst.width, GRoot.inst.height);
-            _ui.m_comRoleResult.m_comRole.m_imgRole.texture = _nTexture;
-            _ui.m_comRoleResult.m_c1.selectedIndex = 0;
 
-            _ui.m_comRoleResult.m_t0.Play();
-            _ui.m_t1.Play(() =>
-            {
-                Timers.inst.Add(0.3f, 1, Skip);
-            });
+            // _ui.m_t1.Play(() =>
+            // {
+            //     Timers.inst.Add(0.3f, 1, Skip);
+            // });
         }
 
         private void AllCirclePlayStart()
@@ -380,26 +378,22 @@ namespace GFGGame
                 });
         }
 
-        private void GetCurStar(out int star, out Transition transition)
+        private void GetCurStar(out int star)
         {
             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
             star = 0;
-            transition = _ui.m_comRoleResult.m_t0;
             if (_score >= fightCfg.score1 && _score < fightCfg.score2)
             {
                 star = 1;
-                transition = _ui.m_comRoleResult.m_t1;
             }
             else if (_score >= fightCfg.score2 && _score < fightCfg.score3)
             {
                 star = 2;
-                transition = _ui.m_comRoleResult.m_t2;
             }
             else if (_score >= fightCfg.score3)
             {
                 star = 3;
-                transition = _ui.m_comRoleResult.m_t3;
             }
         }
 
@@ -430,15 +424,6 @@ namespace GFGGame
             Timers.inst.Remove(SkillScoreStart);
             Timers.inst.Remove(Skip);
             GTween.Kill(_ui.m_proScore.m_comBar);
-            _ui.m_t1.Stop(true, false);
-
-            _ui.m_comRoleResult.m_t0.Stop(true, false);
-            _ui.m_comRoleResult.m_t1.Stop(true, false);
-            _ui.m_comRoleResult.m_t2.Stop(true, false);
-            _ui.m_comRoleResult.m_t3.Stop(true, false);
-            _ui.m_comRoleResult.m_comRole.m_t0.Stop(true, false);
-            _ui.m_comRoleResult.m_comRole.m_imgRole.alpha = 0;
-            _ui.m_comRoleResult.target.SetScale(0, 0);
 
             _ui.m_proScore.target.value = 0;
             _ui.m_proScore.m_txtCount.text = "总分 0";
@@ -463,11 +448,11 @@ namespace GFGGame
         protected override void OnHide()
         {
             base.OnHide();
-            // if (_sceneObject != null)
-            // {
-            //     GameObject.Destroy(_sceneObject);
-            //     _sceneObject = null;
-            // }
+            if (_sceneObject != null)
+            {
+                GameObject.Destroy(_sceneObject);
+                _sceneObject = null;
+            }
 
             Reset();
         }

+ 15 - 2
GameClient/Assets/Game/HotUpdate/Views/MainStory/StroyFightResultView.cs

@@ -12,7 +12,8 @@ namespace GFGGame
     {
         private UI_StoryFightResultUI _ui;
 
-        // private StoryLevelCfg _levelCfg;
+        private GameObject _scenePrefab;
+        private GameObject _sceneObject;
         private StoryFightResultData _resultData;
 
         public override void Dispose()
@@ -43,7 +44,7 @@ namespace GFGGame
             _ui.m_btnClose.onClick.Add(OnClickBtnClose);
 
             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
-
+            _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
         }
 
         protected override void OnShown()
@@ -60,6 +61,13 @@ namespace GFGGame
             _ui.m_comRoleResult.m_comRole.m_imgRole.SetSize(GRoot.inst.width, GRoot.inst.height);
             _ui.m_comRoleResult.m_comRole.m_imgRole.texture = nTexture;
             _ui.m_comRoleResult.m_comRole.m_imgRole.alpha = 1;
+            // FightData roleData = InstanceZonesDataManager.roleData;
+            // if (_sceneObject == null)
+            // {
+            //     _sceneObject = GameObject.Instantiate(_scenePrefab);
+            //     MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
+            // }
+            // MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
 
             _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
             _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
@@ -118,6 +126,11 @@ namespace GFGGame
         protected override void OnHide()
         {
             base.OnHide();
+            if (_sceneObject != null)
+            {
+                GameObject.Destroy(_sceneObject);
+                _sceneObject = null;
+            }
             InstanceZonesDataManager.isResultFighting = false;
             // Timers.inst.Remove(AddExp);
             MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));

+ 186 - 0
GameClient/Assets/ResIn/Prefab/SceneFightResult.prefab

@@ -0,0 +1,186 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+  m_LocalScale: {x: 1, y: 1, z: 1}
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+ 7 - 0
GameClient/Assets/ResIn/Prefab/SceneFightResult.prefab.meta

@@ -0,0 +1,7 @@
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+guid: 96a36554029ea514faa448b3a71dc58a
+PrefabImporter:
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+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
GameClient/Assets/ResIn/Prefab/SceneFightSingleScore.prefab

@@ -71,7 +71,7 @@ SpriteRenderer:
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   m_SortingLayer: 0
   m_SortingOrder: -999
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BIN=BIN
GameClient/Assets/ResIn/UI/Main/Main_fui.bytes