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@@ -239,7 +239,7 @@ namespace GFGGame
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var maxCfgID = maxCfg.id;
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var maxScore = maxCfg.score;
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var pos = _ui.m_StartIndex.position;
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- var endY = _ui.m_EndIndex.position.y;
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+ var endX = _ui.m_EndIndex.position.x;
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_ui.m_ExpProcess.max = maxScore;
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//循环设置UI
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foreach (var cfg in activity7DaysCfgs)
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@@ -250,8 +250,8 @@ namespace GFGGame
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components.Add(target);
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_ui.target.AddChild(target);
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// 根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
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- var y = pos.y + (endY - pos.y) * cfgScore / maxScore;
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- target.SetPosition(pos.x, y, pos.z);
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+ var x = pos.x + (endX - pos.x) * cfgScore / maxScore;
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+ target.SetPosition(x, pos.y, pos.z);
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item.m_Score.text = cfgScore.ToString();
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var cfgBonusArr = cfg.bonusArr;
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var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
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@@ -284,8 +284,8 @@ namespace GFGGame
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var state = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(cfgID);
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item.m_c2.selectedIndex = state ? 1 : 0;
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RedDotController.Instance.SetComRedDot(item.target,
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- ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfgID));
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- UI_ExpProcessItem.ProxyEnd();
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+ ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfgID),"",-90);
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+ UI_ExpProcessItem.ProxyEnd();
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});
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}
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