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@@ -34,7 +34,7 @@ namespace GFGGame
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private int _wordIndex = 0;
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private bool _isShowLetters;
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private string _currentWords;
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- private string _stroyStartID;
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+ private string _storyStartID;
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//屏幕效果中
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private Action<object> _onScreenEffectComplete;
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@@ -114,7 +114,7 @@ namespace GFGGame
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UpdateSpeedUpBtn();
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_dialogListLookBack = new List<string>();
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object[] datas = viewData as object[];
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- _stroyStartID = (string)datas[0];
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+ _storyStartID = (string)datas[0];
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bool skipable = (bool)datas[1];
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_onCompleteStoryDialogCall = (OnCompleteStoryDialogCall)datas[2];
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if (datas.Length > 3)
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@@ -133,11 +133,11 @@ namespace GFGGame
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_ui.m_btnSkip.visible = skipable;
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- ShowNextStep(_stroyStartID);
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+ ShowNextStep(_storyStartID);
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_ui.m_c1.selectedIndex = 0;
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_ui.m_btnAutoPlay.selected = false;
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- if (_stroyStartID == MainStoryDataManager.priorId)
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+ if (_storyStartID == MainStoryDataManager.priorId)
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{
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_ui.m_c1.selectedIndex = 1;
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// _ui.m_btnAutoPlay.selected = true;
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@@ -192,7 +192,7 @@ namespace GFGGame
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{
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if (_ui.m_btnSkip.enabled)
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{
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- ViewManager.Show<StoryLookBackView>(_stroyStartID);
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+ ViewManager.Show<StoryLookBackView>(_storyStartID);
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}
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else
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{
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