| 
					
				 | 
			
			
				@@ -34,7 +34,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private int _wordIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private bool _isShowLetters; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private string _currentWords; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        private string _stroyStartID; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        private string _storyStartID; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         //屏幕效果中 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         private Action<object> _onScreenEffectComplete; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -114,7 +114,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             UpdateSpeedUpBtn(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _dialogListLookBack = new List<string>(); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             object[] datas = viewData as object[]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            _stroyStartID = (string)datas[0]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            _storyStartID = (string)datas[0]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             bool skipable = (bool)datas[1]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _onCompleteStoryDialogCall = (OnCompleteStoryDialogCall)datas[2]; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (datas.Length > 3) 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -133,11 +133,11 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnSkip.visible = skipable; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            ShowNextStep(_stroyStartID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            ShowNextStep(_storyStartID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_c1.selectedIndex = 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             _ui.m_btnAutoPlay.selected = false; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-            if (_stroyStartID == MainStoryDataManager.priorId) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+            if (_storyStartID == MainStoryDataManager.priorId) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 _ui.m_c1.selectedIndex = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				                 // _ui.m_btnAutoPlay.selected = true; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -192,7 +192,7 @@ namespace GFGGame 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             if (_ui.m_btnSkip.enabled) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-                ViewManager.Show<StoryLookBackView>(_stroyStartID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+                ViewManager.Show<StoryLookBackView>(_storyStartID); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             else 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				             { 
			 |