|  | @@ -34,7 +34,7 @@ namespace GFGGame
 | 
											
												
													
														|  |          private int _wordIndex = 0;
 |  |          private int _wordIndex = 0;
 | 
											
												
													
														|  |          private bool _isShowLetters;
 |  |          private bool _isShowLetters;
 | 
											
												
													
														|  |          private string _currentWords;
 |  |          private string _currentWords;
 | 
											
												
													
														|  | -        private string _stroyStartID;
 |  | 
 | 
											
												
													
														|  | 
 |  | +        private string _storyStartID;
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  |          //屏幕效果中
 |  |          //屏幕效果中
 | 
											
												
													
														|  |          private Action<object> _onScreenEffectComplete;
 |  |          private Action<object> _onScreenEffectComplete;
 | 
											
										
											
												
													
														|  | @@ -114,7 +114,7 @@ namespace GFGGame
 | 
											
												
													
														|  |              UpdateSpeedUpBtn();
 |  |              UpdateSpeedUpBtn();
 | 
											
												
													
														|  |              _dialogListLookBack = new List<string>();
 |  |              _dialogListLookBack = new List<string>();
 | 
											
												
													
														|  |              object[] datas = viewData as object[];
 |  |              object[] datas = viewData as object[];
 | 
											
												
													
														|  | -            _stroyStartID = (string)datas[0];
 |  | 
 | 
											
												
													
														|  | 
 |  | +            _storyStartID = (string)datas[0];
 | 
											
												
													
														|  |              bool skipable = (bool)datas[1];
 |  |              bool skipable = (bool)datas[1];
 | 
											
												
													
														|  |              _onCompleteStoryDialogCall = (OnCompleteStoryDialogCall)datas[2];
 |  |              _onCompleteStoryDialogCall = (OnCompleteStoryDialogCall)datas[2];
 | 
											
												
													
														|  |              if (datas.Length > 3)
 |  |              if (datas.Length > 3)
 | 
											
										
											
												
													
														|  | @@ -133,11 +133,11 @@ namespace GFGGame
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  |              _ui.m_btnSkip.visible = skipable;
 |  |              _ui.m_btnSkip.visible = skipable;
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  | -            ShowNextStep(_stroyStartID);
 |  | 
 | 
											
												
													
														|  | 
 |  | +            ShowNextStep(_storyStartID);
 | 
											
												
													
														|  |  
 |  |  
 | 
											
												
													
														|  |              _ui.m_c1.selectedIndex = 0;
 |  |              _ui.m_c1.selectedIndex = 0;
 | 
											
												
													
														|  |              _ui.m_btnAutoPlay.selected = false;
 |  |              _ui.m_btnAutoPlay.selected = false;
 | 
											
												
													
														|  | -            if (_stroyStartID == MainStoryDataManager.priorId)
 |  | 
 | 
											
												
													
														|  | 
 |  | +            if (_storyStartID == MainStoryDataManager.priorId)
 | 
											
												
													
														|  |              {
 |  |              {
 | 
											
												
													
														|  |                  _ui.m_c1.selectedIndex = 1;
 |  |                  _ui.m_c1.selectedIndex = 1;
 | 
											
												
													
														|  |                  // _ui.m_btnAutoPlay.selected = true;
 |  |                  // _ui.m_btnAutoPlay.selected = true;
 | 
											
										
											
												
													
														|  | @@ -192,7 +192,7 @@ namespace GFGGame
 | 
											
												
													
														|  |          {
 |  |          {
 | 
											
												
													
														|  |              if (_ui.m_btnSkip.enabled)
 |  |              if (_ui.m_btnSkip.enabled)
 | 
											
												
													
														|  |              {
 |  |              {
 | 
											
												
													
														|  | -                ViewManager.Show<StoryLookBackView>(_stroyStartID);
 |  | 
 | 
											
												
													
														|  | 
 |  | +                ViewManager.Show<StoryLookBackView>(_storyStartID);
 | 
											
												
													
														|  |              }
 |  |              }
 | 
											
												
													
														|  |              else
 |  |              else
 | 
											
												
													
														|  |              {
 |  |              {
 |