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@@ -22,6 +22,7 @@ namespace GFGGame
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public static void UpdateDialogBg(string value, GameObject sceneObj)
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{
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+ StoryDialogDataManager.Instance.waitBgChange = false;
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Transform bg = sceneObj.transform.Find("Bg");
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Transform bgNext = sceneObj.transform.Find("BgNext");
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SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
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@@ -78,6 +79,7 @@ namespace GFGGame
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public static async void UpdateDialogPic(string value, GameObject sceneObj)
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{
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+ StoryDialogDataManager.Instance.waitPicFade = false;
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Transform tf = sceneObj.transform.Find("Pic");
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SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
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if (value == "0")
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