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@@ -331,7 +331,8 @@ namespace GFGGame
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dressUpBodyOffsetInfo.Rotation = gameObj.transform.localRotation;
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}
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//如果是动作动画,就根据动画位置及角度信息设置给Role对象
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- parentObj.transform.SetPositionAndRotation(dressUpBodyOffsetInfo.OffsetPosition, dressUpBodyOffsetInfo.Rotation);
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+ parentObj.transform.localPosition = dressUpBodyOffsetInfo.OffsetPosition;
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+ parentObj.transform.rotation = dressUpBodyOffsetInfo.Rotation;
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gameObj.transform.localPosition = Vector3.zero;
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gameObj.transform.rotation = Quaternion.identity;
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//.SetPositionAndRotation(Vector3.zero, Quaternion.identity);
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