@@ -126,7 +126,7 @@ namespace GFGGame
}
// UpdateItem(itemId);
- _dressUpObjUI.ResetSceneObj(70, false, true, null, false);
+ _dressUpObjUI.ResetSceneObj(115, false, true, null, false);
_dressUpObjUI.dressUpObj.PutOnSuitCfg(suitId, false, null, false, false);
_dressUpObjUI.UpdateWrapper(_ui.m_holder);
@@ -123,12 +123,18 @@ namespace GFGGame
item.m_loaIcon.url = "ui://DailyWelfare/hdbn_xslc_" + openCfg.res;
item.m_loaTitle.url = "ui://DailyWelfare/hdbn_wz_xslc_" + openCfg.res;
- if (openCfg.id == 501)
+ else if (openCfg.id == 501)
{
item.m_loaIcon.url = "ui://DailyWelfare/hdbn_xslc_xslgt";
item.m_loaTitle.url = "ui://DailyWelfare/hdbn_wz_xslc_xslgt";
- if (item.target.data == null)
+ else
+ {
+ item.target.visible = false;
+ UI_Button1.ProxyEnd();
+ return;
+ }
+ if (item.target.data == null && openCfg != null)
item.target.onClick.Add(OnBtnLimitChargeAddUpClick);