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@@ -23,7 +23,7 @@ namespace GFGGame
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private double _targetMainScore;//战斗目标总主属性分
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private const int _range = 30;//圆圈随机范围
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- private float _speed = 1;
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+ // private float _speed = 1;
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private bool isAutoPlay = false;
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private GameObject _gameObject0;
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@@ -115,8 +115,8 @@ namespace GFGGame
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_ui.m_selfName.m_txtName.text = RoleDataManager.roleName;
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_ui.m_targetName.m_txtName.text = fightCfg.targetName;
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_ui.m_btnSpeedUp.visible = EquipDataCache.cacher.autoPlay;
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+ _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
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- _speed = 1;
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UpdateNormal();
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AddEffect();
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@@ -132,7 +132,7 @@ namespace GFGGame
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{
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_ui.m_btnSkill0.target.touchable = false;
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}
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- Timers.inst.Add(0.5f / _speed, 1, CircleScoreStart);//评分开始
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+ Timers.inst.Add(0.5f / EquipDataCache.cacher.fightSpeed, 1, CircleScoreStart);//评分开始
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}
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private void UpdateNormal()
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@@ -242,10 +242,10 @@ namespace GFGGame
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return;
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}
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_ui.m_comMineCircle.m_t0.ignoreEngineTimeScale = false;
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- _ui.m_comMineCircle.m_t0.timeScale = _speed;
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+ _ui.m_comMineCircle.m_t0.timeScale = EquipDataCache.cacher.fightSpeed;
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_ui.m_comMineCircle.m_t0.Play(CircleScoreEnd);
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_ui.m_comTargetCircle.m_t0.ignoreEngineTimeScale = false;
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- _ui.m_comTargetCircle.m_t0.timeScale = _speed;
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+ _ui.m_comTargetCircle.m_t0.timeScale = EquipDataCache.cacher.fightSpeed;
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_ui.m_comTargetCircle.m_t0.Play();
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}
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@@ -261,7 +261,7 @@ namespace GFGGame
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{
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_ui.m_comTargetCircle.target.visible = false;
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_ui.m_comMineCircle.target.visible = false;
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- Timers.inst.Add(0.5f / _speed, 1, CircleScoreStart);//评分结束
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+ Timers.inst.Add(0.5f / EquipDataCache.cacher.fightSpeed, 1, CircleScoreStart);//评分结束
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}
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}
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@@ -286,7 +286,7 @@ namespace GFGGame
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GProgressBar bar = item.m_proCD;
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bar.visible = true;
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bar.value = 100;
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- bar.TweenValue(0, time / _speed).OnComplete((GTweener tweener) =>
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+ bar.TweenValue(0, time / EquipDataCache.cacher.fightSpeed).OnComplete((GTweener tweener) =>
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{
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GProgressBar bar1 = (GProgressBar)tweener.target;
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UI_ComBtnSkill item1 = UI_ComBtnSkill.Proxy(bar1.parent);
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@@ -341,7 +341,7 @@ namespace GFGGame
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// comRoleSkillScore.m_comRoleSkill.m_c1.selectedIndex = 0;
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comRoleSkillScore.m_txtScore.SetVar("count", score.ToString()).FlushVars();
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comRoleSkillScore.m_t0.ignoreEngineTimeScale = false;
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- comRoleSkillScore.m_t0.timeScale = _speed;
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+ comRoleSkillScore.m_t0.timeScale = EquipDataCache.cacher.fightSpeed;
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comRoleSkillScore.m_t0.Play(() =>
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{
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comRoleSkillScore.target.visible = false;
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@@ -359,7 +359,7 @@ namespace GFGGame
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comSkillMinus.visible = true;
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comSkillMinus.value = 0;
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- comSkillMinus.TweenValue(100, 2f / _speed).OnComplete(() =>
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+ comSkillMinus.TweenValue(100, 2f / EquipDataCache.cacher.fightSpeed).OnComplete(() =>
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{
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comSkillMinus.visible = false;
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@@ -391,7 +391,7 @@ namespace GFGGame
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if (role == SkillDataManager.MINE)
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{
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comRoleSkillScore.m_t0.ignoreEngineTimeScale = false;
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- comRoleSkillScore.m_t0.timeScale = _speed;
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+ comRoleSkillScore.m_t0.timeScale = EquipDataCache.cacher.fightSpeed;
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comRoleSkillScore.m_t0.Play(() =>
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{
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comRoleSkillScore.target.visible = false;
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@@ -400,7 +400,7 @@ namespace GFGGame
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else
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{
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comRoleSkillScore.m_t0.ignoreEngineTimeScale = false;
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- comRoleSkillScore.m_t0.timeScale = _speed;
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+ comRoleSkillScore.m_t0.timeScale = EquipDataCache.cacher.fightSpeed;
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comRoleSkillScore.m_t1.Play(() =>
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{
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comRoleSkillScore.target.visible = false;
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@@ -431,7 +431,7 @@ namespace GFGGame
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comSkillShield.m_holder.visible = true;
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comSkillShield.m_holder1.visible = false;
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- Timers.inst.Add(cfg.duration / _speed, 1, (param) =>
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+ Timers.inst.Add(cfg.duration / EquipDataCache.cacher.fightSpeed, 1, (param) =>
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{
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// comSkillShield.target.visible = false;
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comSkillShield.m_holder.visible = false;
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@@ -440,8 +440,8 @@ namespace GFGGame
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}
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private void OnBtnSpeedUp()
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{
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- _speed = _speed == 1 ? 2 : 1;
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- _ui.m_btnSpeedUp.title = "x" + _speed;
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+ EquipDataCache.cacher.fightSpeed = EquipDataCache.cacher.fightSpeed == 1 ? EquipDataCache.cacher.maxFightSpeed : 1;
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+ _ui.m_btnSpeedUp.title = "x" + EquipDataCache.cacher.fightSpeed;
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}
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private void OnBtnBackClick()
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