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@@ -46,7 +46,7 @@ namespace GFGGame
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_itemId = (int)viewData[0];
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_fromeViewDatas = viewData[1] as object[];
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// _needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
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- long needCount = viewData.Length > 2 ? (long)viewData[2] : 0;
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+ int needCount = viewData.Length > 2 ? (int)viewData[2] : 0;
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_needCount = (int)needCount;
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SetData();
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