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				@@ -185,10 +185,10 @@ namespace GFGGame 
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				         private void OnTouchUIBegin(EventContext context) 
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				         { 
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				+            context.CaptureTouch(); 
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				             if (_ui.m_ComSelectRes.target.visible == true) return; 
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				-            if (Stage.inst.touchCount > 1) return;//只监听1根手指 
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				+            if (Stage.inst.touchCount > 1 || context.inputEvent.touchId != 0) return;//只监听第一根1手指 
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				             if (isTouchUI) return; 
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				-            context.CaptureTouch(); 
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				             RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero); 
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				             if (hit2Ds.Length > 0) 
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				@@ -228,7 +228,7 @@ namespace GFGGame 
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				         private void OnTouchUIMove(EventContext context) 
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				         { 
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				             if (hitParentGameObj == null) return;//未选中任何物体 
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				-            if (Stage.inst.touchCount > 1) return;//只监听1根手指 
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				+            if (Stage.inst.touchCount > 1 || context.inputEvent.touchId != 0) return; //只监听1根手指 
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				             if (isTouchUI) return; 
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				             Debug.Log("拖动"); 
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				@@ -238,8 +238,8 @@ namespace GFGGame 
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				         } 
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				         private void OnTouchUIEnd(EventContext context) 
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				         { 
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				-            if (Stage.inst.touchCount > 1) return;//只监听1根手指 
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				-            if (context.inputEvent.touchId == 0) hitParentGameObj = null; 
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				+            if (Stage.inst.touchCount > 1 || context.inputEvent.touchId != 0) return; //只监听1根手指 
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				+            hitParentGameObj = null; 
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				         } 
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				         //选中物体的位置 
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