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@@ -31,7 +31,7 @@ namespace GFGGame
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public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
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public int wishType = 0;
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private EffectUI _effectUI1;
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- private EffectUI _effectUI2;
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+ // private EffectUI _effectUI2;
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private EffectUI _effectUI3;
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private EffectUI _effectUI4;
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private EffectUI _effectUI5;
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@@ -45,8 +45,8 @@ namespace GFGGame
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{
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EffectUIPool.Recycle(_effectUI1);
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_effectUI1 = null;
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- EffectUIPool.Recycle(_effectUI2);
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- _effectUI2 = null;
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+ // EffectUIPool.Recycle(_effectUI2);
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+ // _effectUI2 = null;
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EffectUIPool.Recycle(_effectUI3);
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_effectUI3 = null;
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EffectUIPool.Recycle(_effectUI4);
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@@ -97,6 +97,7 @@ namespace GFGGame
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_ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
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_ui.m_shopBtn.onClick.Add(OnClickBtnShop);
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_ui.m_giftBtn.onClick.Add(OnClickBtnGift);
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+ _ui.m_ruleBtn.onClick.Add(RuleController.ShowRuleView);
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endValue = 1080;
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duratio = 2.0f;
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WaitTime = 2700;
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@@ -105,7 +106,7 @@ namespace GFGGame
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private void AddEffect()
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{
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_effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
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- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
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+ //_effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
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_effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
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_effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
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_effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec1, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
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@@ -135,6 +136,7 @@ namespace GFGGame
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UpdateRewardItem();
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UpdateReward();
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UpdateTime(null);
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+ _ui.m_ruleBtn.data = 300029;
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Timers.inst.Add(1, 0, UpdateTime);
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}
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protected override void OnHide()
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@@ -190,7 +192,7 @@ namespace GFGGame
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ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
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if (activiyCfg != null)
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{
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- _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
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+ _ui.m_timeText.text = "活动结束时间:" + GetTImeText(activiyCfg.endTime);
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}
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//还要判断是否已购买,和时间
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var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
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@@ -308,8 +310,10 @@ namespace GFGGame
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}
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if(rewardItem.target.data == null)
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{
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- rewardItem.target.onClick.Add(OnClickRewardItem);
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+
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}
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+ rewardItem.target.onClick.Add(OnClickRewardItem);
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+
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List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
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rewardItem.target.data = dateList;
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UI_rewardItem.ProxyEnd();
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@@ -327,7 +331,7 @@ namespace GFGGame
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if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
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{
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//if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
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- if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
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+ if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
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{
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GoodsItemTipsController.ShowItemTips(idList[0]);
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}
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