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				@@ -286,7 +286,7 @@ namespace GFGGame 
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				             { 
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				                 return 0; 
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				             } 
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				-            return GetStarCount(currentLevelID, score); 
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				+            return CalculateHelper.GetStoryChapterStar(currentLevelID, score); 
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				         } 
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				         public static int GetStarCountHistory(string levelID, int score) 
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				@@ -298,30 +298,7 @@ namespace GFGGame 
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				             { 
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				                 return 0; 
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				             } 
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				-            return GetStarCount(levelID, score); 
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				-        } 
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				- 
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				-        public static int GetStarCount(string levelID, int score) 
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				-        { 
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				-            StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID); 
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				-            StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID); 
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				-            int starCount = 0; 
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				-            if (score > fightCfg.score1) 
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				-            { 
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				-                if (score > fightCfg.score3) 
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				-                { 
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				-                    starCount = 3; 
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				-                } 
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				-                else if (score > fightCfg.score2) 
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				-                { 
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				-                    starCount = 2; 
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				-                } 
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				-                else 
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				-                { 
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				-                    starCount = 1; 
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				-                } 
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				-            } 
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				-            return starCount; 
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				+            return CalculateHelper.GetStoryChapterStar(levelID, score); 
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				         } 
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				         public static bool CheckCurrentScoreEnough(int score) 
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