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				@@ -22,7 +22,7 @@ namespace GFGGame 
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				         private static GComponent _debugLayer; 
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				         private static GComponent _floatLayer; 
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				-        private static Dictionary<string, object[]> _goBackDatas = new Dictionary<string, object[]>(); 
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				+        private static Dictionary<string, List<object[]>> _goBackDatas = new Dictionary<string, List<object[]>>(); 
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				         public static void Init() 
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				         { 
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				@@ -147,10 +147,13 @@ namespace GFGGame 
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				                 } 
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				                 if (goBackParams != null) 
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				                 { 
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				-                    _goBackDatas[name] = goBackParams; 
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				+                    if (!_goBackDatas.ContainsKey(name)) 
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				+                    { 
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				+                        _goBackDatas.Add(name, new List<object[]>()); 
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				+                    } 
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				+                    _goBackDatas[name].Add(goBackParams); 
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				                 } 
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				                 Debug.Log("当前打开:" + name); 
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				- 
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				             } 
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				             return true; 
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				@@ -211,7 +214,7 @@ namespace GFGGame 
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				                 } 
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				                 if (goBackParams != null) 
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				                 { 
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				-                    _goBackDatas[name] = goBackParams; 
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				+                    _goBackDatas[name].Add(goBackParams); 
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				                 } 
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				                 else if (resetGobackParams) 
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				                 { 
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				@@ -255,13 +258,14 @@ namespace GFGGame 
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				             } 
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				         } 
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				-        public static void GoBackFrom(string viewName, bool clearGoBackDatas = false) 
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				+        public static void GoBackFrom(string viewName) 
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				         { 
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				             string name = GetName(viewName); 
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				             ViewManager.Hide(name); 
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				-            if (_goBackDatas.ContainsKey(name)) 
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				+            if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0) 
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				             { 
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				-                object[] gobackItems = _goBackDatas[name]; 
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				+                List<object[]> goBackdatas = _goBackDatas[name]; 
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				+                object[] gobackItems = goBackdatas[goBackdatas.Count - 1]; 
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				                 string tViewName = gobackItems[0] as string; 
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				                 object tViewData = null; 
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				@@ -269,8 +273,8 @@ namespace GFGGame 
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				                 { 
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				                     tViewData = gobackItems[1]; 
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				                 } 
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				- 
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				                 ViewManager.Show(tViewName, tViewData); 
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				+                _goBackDatas[name].RemoveAt(goBackdatas.Count - 1); 
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				             } 
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				             else 
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				             { 
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				@@ -281,8 +285,11 @@ namespace GFGGame 
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				         public static object[] GetGoBackDatas(string viewName) 
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				         { 
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				             string name = GetName(viewName); 
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				-            object[] value; 
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				-            _goBackDatas.TryGetValue(name, out value); 
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				+            object[] value = null; 
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				+            if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0) 
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				+            { 
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				+                value = _goBackDatas[name][_goBackDatas[name].Count - 1]; 
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				+            } 
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				             return value; 
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				         } 
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				         public static UIView GetUIView(string viewName) 
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