guodong 3 жил өмнө
parent
commit
f9cbd94290

+ 6 - 1
GameClient/Assets/Editor/Excel/ExcelConfig.cs

@@ -6,11 +6,16 @@ namespace GFGEditor
     public class ExcelConfig
     {
         /// <summary>
-        /// 存放excel表文件夹的的路径,本例excel表放在了"Assets/Excel/"当中
+        /// 存放excel表文件夹的的路径
         /// </summary>
         public const string excelsFolderPath = "../../../gfg/tools/Config";
 
         /// <summary>
+        /// 共享库中存放sqlite文件的的路径
+        /// </summary>
+        public const string sqliteFilePathCSShare = "Assets/Game/CSShare/Sqlite/excelConfig.sqlite";
+
+        /// <summary>
         /// 存放编辑器序列化文件的文件夹路径
         /// </summary>
         public const string configCodePath = "Assets/Game/CSShare/GFG/HotUpdate/ExcelConfig/GenCode/Item/";

+ 2 - 0
GameClient/Assets/Editor/ToolsMenu.cs

@@ -129,6 +129,8 @@ namespace GFGEditor
             }
             //开始扫描表格,自动生成部分数据
             ExcelScanner.StartScan();
+            //拷贝slqlite文件至共享库
+            File.Copy(ResPathUtil.SQLITE_FILE_PATH, ExcelConfig.sqliteFilePathCSShare, true);
             AssetDatabase.Refresh();
             EditorUtility.ClearProgressBar();
         }

+ 1 - 1
GameClient/Assets/Game/CSShare

@@ -1 +1 @@
-Subproject commit c479f848b91c4949d2bc9137a81aaaa8556d0f07
+Subproject commit d9711126125a385777a56e2532deb16b2e825b31

BIN
GameClient/Assets/ResIn/Config/excelConfig.sqlite.bytes