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@@ -88,7 +88,7 @@ namespace GFGGame
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_ui.m_listBg.itemProvider = GetListItemResource;
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_ui.m_listBg.scrollPane.onScrollEnd.Add(OnListBgScroll);
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-
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+ _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("jingzhongh_bg");
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}
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protected override void AddEventListener()
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{
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@@ -104,6 +104,15 @@ namespace GFGGame
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LuckyBoxDataManager.Instance.luckyBoxIds.Clear();
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LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_2);
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LuckyBoxDataManager.Instance.luckyBoxIds.Add(LuckyBoxDataManager.BOX_ID_3);
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+ _activeBoxId = 0;
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+ int result = await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
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+ if (result > 0)
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+ {
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+ RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(result);
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+ _activeBoxId = rotatingLuckyBox.luckyBoxId;
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+ LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
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+ LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
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+ }
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int boxId = LuckyBoxDataManager.Instance.luckyBoxIds[0];
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if (this.viewData != null)
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@@ -122,16 +131,7 @@ namespace GFGGame
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if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0) boxId = LuckyBoxDataManager.BOX_ID_2;
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LuckyBoxDataManager.Instance.currentBoxId = boxId;
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- _activeBoxId = 0;
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- int result = await LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo();
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- if (result > 0)
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- {
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- RotatingLuckyBoxCfg rotatingLuckyBox = RotatingLuckyBoxCfgArray.Instance.GetCfg(result);
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- _activeBoxId = rotatingLuckyBox.luckyBoxId;
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- LuckyBoxDataManager.Instance.endTime = TimeUtil.GetTimestamp(rotatingLuckyBox.endTime);
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- LuckyBoxDataManager.Instance.luckyBoxIds.Insert(0, _activeBoxId);
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- Timers.inst.Add(1, 0, CheckTime);
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- }
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+ if (_activeBoxId > 0) Timers.inst.Add(1, 0, CheckTime);
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_valueBarController.OnShown();
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_valueBarController.Controller(4);
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@@ -224,7 +224,7 @@ namespace GFGGame
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holder.visible = false;
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if (cfg.suitShowArr.Length > 0)
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{
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- //羲和
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+ holder.visible = true;
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holder.SetXY(cfg.suitShowArr[0][1], cfg.suitShowArr[0][2]);
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_dressUpObjUIXiHe.ResetSceneObj(100, false, false, null, false);
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_dressUpObjUIXiHe.dressUpObj.PutOnSuitCfg(cfg.suitShowArr[0][0], true, null, false, false);
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@@ -236,9 +236,8 @@ namespace GFGGame
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holder1.visible = false;
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if (cfg.suitShowArr.Length > 1)
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{
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- //羲和
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- holder.SetXY(cfg.suitShowArr[1][1], cfg.suitShowArr[1][2]);
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- //常曦
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+ holder1.visible = true;
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+ holder1.SetXY(cfg.suitShowArr[1][1], cfg.suitShowArr[1][2]);
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_dressUpObjUIChangXi.ResetSceneObj(100, false, false, null, false);
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_dressUpObjUIChangXi.dressUpObj.PutOnSuitCfg(cfg.suitShowArr[1][0], true, null, false, false);
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_dressUpObjUIChangXi.UpdateWrapper(holder1);
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