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@@ -151,6 +151,7 @@ namespace GFGGame
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_ui.m_comListType2.target.x = _ui.target.width;
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_ui.m_partsList.target.x = _ui.target.width;
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_ui.m_partsList2.target.x = _ui.target.width;
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+ _ui.m_partsListSearch.target.x = _ui.target.width;
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this.showListType1();
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if (_sceneObject == null)
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@@ -189,8 +190,8 @@ namespace GFGGame
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base.RemoveEventListener();
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EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
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- EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
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- EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
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+ EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdateSerch);
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+ EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdateSerch);
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EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER_RESET, DressResetSerch);
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}
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private void OnClickBtnBack()
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