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@@ -98,7 +98,7 @@ namespace GFGGame
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protected override void OnShown()
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protected override void OnShown()
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{
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{
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base.OnShown();
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base.OnShown();
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- _ui.target.touchable = false;
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+ GRoot.inst.touchable = false;
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SuitFosterProxy.SendGetSuitInfos().Coroutine();
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SuitFosterProxy.SendGetSuitInfos().Coroutine();
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MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
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if ((this.viewData as object[]) != null)
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if ((this.viewData as object[]) != null)
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@@ -146,7 +146,7 @@ namespace GFGGame
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_ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
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_ui.m_ZCJBTimeText.text = "剩余时间:" + (timeActivity > TimeUtil.SECOND_PER_DAY * 1000 ? TimeUtil.FormattingTimeTo_DDHHmm(timeActivity) : TimeUtil.FormattingTimeTo_HHmmss(timeActivity));
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Timers.inst.Add(60.0f, 0, UpdateActivityTime);
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Timers.inst.Add(60.0f, 0, UpdateActivityTime);
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//
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//
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- _ui.m_t0.SetHook("canHit", () => { _ui.target.touchable = true; });
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+ _ui.m_t0.SetHook("canHit", () => { GRoot.inst.touchable = true; });
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_ui.m_t0.Play();
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_ui.m_t0.Play();
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