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@@ -43,6 +43,13 @@ namespace GFGGame
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{
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{
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base.OnShown();
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base.OnShown();
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_rewardList = new List<ItemData>(((this.viewData as object[])[0] as List<ItemData>));
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_rewardList = new List<ItemData>(((this.viewData as object[])[0] as List<ItemData>));
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+
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+
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+ int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
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+ List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
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+ itemDatas.AddRange(_rewardList);
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+ _rewardList = itemDatas;
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+
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_type = (int)(this.viewData as object[])[1];
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_type = (int)(this.viewData as object[])[1];
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_ui.m_btnPass.visible = _type == (int)FirstGetCardViewType.JUMP ? true : false;
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_ui.m_btnPass.visible = _type == (int)FirstGetCardViewType.JUMP ? true : false;
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UpdateView();
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UpdateView();
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