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@@ -14,8 +14,11 @@ namespace GFGGame
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int[] items = suitCfg.partsArr;
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foreach (int itemId in items)
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{
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- int itemType = ItemUtilCS.GetItemSubType(itemId);
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- if (itemType != ConstDressUpItemType.FEN_WEI)
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+ //int itemType = ItemUtilCS.GetItemSubType(itemId);
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+ //if (itemType != ConstDressUpItemType.FEN_WEI && itemType != ConstDressUpItemType.BEI_JING
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+ //&& itemType != ConstDressUpItemType.HUAN_JING && itemType != ConstDressUpItemType.QIAN_JING && itemType != ConstDressUpItemType.BEI_SHI)
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+
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+ if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
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{
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score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
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}
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