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+using System.Collections.Generic;
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+using ET;
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+using FairyGUI;
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+using UI.Studio;
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+using UnityEngine;
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+
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+namespace GFGGame
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+{
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+ public class StudioActivityView : BaseWindow
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+ {
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+ private UI_StudioActivityUI _ui;
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+ private ValueBarController _valueBarController;
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+ private StudioCfg _studioCfg;
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+ private List<StoryLevelCfg> _storyLevelCfgs;
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+ private int _itemIndex = 0;
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+
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+ public override void Dispose()
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+ {
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+ if (_valueBarController != null)
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+ {
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+ _valueBarController.Dispose();
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+ _valueBarController = null;
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+ }
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+ if (_ui != null)
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+ {
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+ _ui.Dispose();
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+ _ui = null;
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+ }
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+ base.Dispose();
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+ }
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+
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+ protected override void OnInit()
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+ {
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+ base.OnInit();
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+ packageName = UI_StudioActivityUI.PACKAGE_NAME;
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+ _ui = UI_StudioActivityUI.Create();
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+ this.viewCom = _ui.target;
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+ isfullScreen = true;
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+ isReturnView = true;
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+ _valueBarController = new ValueBarController(_ui.m_comValueBar);
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+
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+ _ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_fhl");
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+ _ui.m_btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
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+
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+ _ui.m_list.itemRenderer = RenderListItem;
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+
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+ _ui.m_btnBack.onClick.Add(OnBtnBackClick);
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+ _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
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+
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+ }
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+ protected override void AddEventListener()
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+ {
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+ base.AddEventListener();
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+ EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
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+ EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
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+ EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
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+ //EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
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+
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+ }
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+
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+ protected override void RemoveEventListener()
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+ {
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+ base.RemoveEventListener();
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+ EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
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+ EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
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+ EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
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+ //EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
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+ //EventAgent.RemoveEventListener(ConstMessage.STUDIO_FILING_UPDATE, UpdateView);
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+
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+ }
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+
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+ protected override void OnShown()
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+ {
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+ base.OnShown();
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+ _valueBarController.OnShown();
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+
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+ StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
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+
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+ UpdateView();
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+ UpdateItem();
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+ }
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+
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+ protected override void OnHide()
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+ {
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+ base.OnHide();
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+ _valueBarController.OnHide();
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+ }
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+
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+ private void RenderListItem(int index, GObject obj)
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+ {
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+ UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
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+ item.m_txtName.text = _storyLevelCfgs[index].name;
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+ bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
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+ string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
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+
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+ if (isFight)
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+ {
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+ item.m_loaIcon.visible = false;
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+ item.m_loaItem.visible = true;
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+ StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
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+ int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
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+ ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
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+ item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
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+ if (item.m_loaItem.data == null)
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+ {
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+ item.m_loaItem.onClick.Add(OnLoaItemClick);
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+ }
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+ item.m_loaItem.data = index;
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+ }
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+ else
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+ {
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+ item.m_loaItem.visible = false;
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+ item.m_loaIcon.visible = true;
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+ item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
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+ }
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+ item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
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+ item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
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+ if (item.m_loaBg.data == null)
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+ {
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+ item.m_loaBg.onClick.Add(OnListItemClick);
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+ }
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+ item.m_loaBg.data = index;
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+ UI_ListLevelItem.ProxyEnd();
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+ }
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+
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+ private void OnLoaItemClick(EventContext context)
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+ {
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+ GObject obj = context.sender as GObject;
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+ int index = (int)obj.data;
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+ StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
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+ int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
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+ GoodsItemTipsController.ShowItemTips(itemId);
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+ }
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+
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+ private void OnListItemClick(EventContext context)
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+ {
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+ GObject obj = context.sender as GObject;
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+ int index = (int)obj.data;
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+ StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
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+ if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
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+ {
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+ PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
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+ return;
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+ }
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+
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+ MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
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+ InstanceZonesController.ShowLevelView(storyLevelCfg.id, OnFinishFilingStoryLevel);
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+ }
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+
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+ private void OnFinishFilingStoryLevel(int levelCfgId, bool firstPass, bool success)
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+ {
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+ //StudioDataManager.Instance.SetLuckyBoxActivityID(MainStoryDataManager.currentChapterCfgId);
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+ ViewManager.Show<StudioActivityView>();
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+ }
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+
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+ private void UpdateView()
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+ {
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+ _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
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+ RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
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+ var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
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+ _ui.m_loaBg.url = ResPathUtil.GetStudioFilingPicPath(_studioCfg.res); //ResPathUtil.GetBgImgPath(_studioCfg.res);
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+ _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);
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+
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+ _ui.m_activityTipText.SetVar("name", _studioCfg.name).FlushVars();
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+ _ui.m_activityTitle.text = _studioCfg.name;
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+
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+
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+ _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);
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+ _ui.m_list.numItems = _storyLevelCfgs.Count;
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+
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+ //UpdateRedDot();
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+ }
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+
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+ private void UpdateItem()
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+ {
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+ for (int i = 0; i < _ui.m_list.numChildren; i++)
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+ {
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+ _ui.m_list.GetChildAt(i).visible = false;
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+ }
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+ _itemIndex = 0;
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+ Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
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+ }
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+
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+ private void AddItemUpdate(object param)
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+ {
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+ _ui.m_list.GetChildAt(_itemIndex).visible = true;
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+ UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(_itemIndex));
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+ item.m_Left.Play();
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+ _itemIndex++;
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+ UI_ListLevelItem.ProxyEnd();
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+ }
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+
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+ protected void OnBtnBackClick()
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+ {
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+ Hide();
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+ }
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+
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+ private void OnBtnRewardClick()
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+ {
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+ ViewManager.Show<StudioFilingRewardView>();
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+ }
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+
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+ private void OnLimitChanged(EventContext context)
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+ {
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+ int limitId = (int)context.data;
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+ if (this._studioCfg.limit != limitId)
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+ {
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+ return;
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+ }
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+ UpdateView();
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+ }
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+
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+ }
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+}
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