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@@ -0,0 +1,40 @@
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+using System.Collections.Generic;
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+using ET;
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+using GFGGame;
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+
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+
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+namespace GFGGame
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+{
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+ public class StorageSProxy
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+ {
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+
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+ //存储
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+ public static async ETTask ReqSetClientValue(int key, int value)
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+ {
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+ M2C_SetClientValue response = null;
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+ response = (M2C_SetClientValue)await MessageHelper.SendToServer(new C2M_SetClientValue() { Key = key, Value = value });
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+
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+
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+ }
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+ }
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+ }
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+
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+ //获取
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+ public static async ETTask ReqGetClientValues(int chapterId, int buyType, int buyCount)
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+ {
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+ M2C_GetClientValues response = null;
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+ response = (M2C_GetClientValues)await MessageHelper.SendToServer(new C2M_GetClientValues() { });
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+ if (response != null)
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+ {
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+ if (response.Error == ErrorCode.ERR_Success)
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+ {
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+
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+ }
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+ }
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+ }
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+ }
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+}
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