Przeglądaj źródła

合成副本红点提交

zhangyuqian 1 rok temu
rodzic
commit
fc1aee9437

+ 1 - 0
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingLevelView.cs

@@ -208,6 +208,7 @@ namespace GFGGame
 
                 //}
                 item.m_c1.selectedIndex = TimeTracingDataManager.Instance.GetChapterRewardIDStatus(datas[i].id, datas[i].paramsArr[0]);
+                RedDotController.Instance.SetComRedDot(item.target, TimeTracingDataManager.Instance.GetChapterRewardIDStatus(datas[i].id, datas[i].paramsArr[0]) == 1, "", -10, 25);
                 item.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(datas[i].bonusArr[0][0]).res, "png");
                 item.m_count.text = datas[i].count.ToString();
                 if (item.target.data == null)

+ 1 - 1
GameClient/Assets/Game/HotUpdate/Views/TimeTracing/TimeTracingSwitchView.cs

@@ -95,7 +95,7 @@ namespace GFGGame
             {
                 listItem.target.onClick.Add(OnClickListChapterItem);
             }
-            RedDotController.Instance.SetComRedDot(listItem.target, TimeTracingDataManager.Instance.GetChapterIDRewardStatus(chapterIdList[index - 1]));
+            RedDotController.Instance.SetComRedDot(listItem.target, TimeTracingDataManager.Instance.GetChapterIDRewardStatus(chapterIdList[index - 1]), "", 0, 65);
             listItem.target.data = new List<int>() { index, suitIdList[index - 1], chapterIdList[index - 1], isLock };
             UI_TimeTracingSwitchItem.ProxyEnd();
         }